Thursday, February 4, 2010

Rehearsal #3 and #4: Doors, Games, & Ensemble



Ah, yes… We had two rehearsals this week, and as they’ve both blended together in my mind, you’re going to get them in one post.

We continued our work on space-objects by working on space-object doors. We had a couple of epiphanies. For one, no one holds on to a door knob the entire time they open and close a door, yet improvisors seem to do that universally for space-object doors. Generally we use the knob to unlatch the door and then swing it open. We grab on to the side of the door to open it further or guide it closed, or we catch it behind us. (I also noticed today that, depending on how heavy the door is, we don’t just use our arm muscles but throw our whole body weight into it.)

And then there’s the twirl.

When opening a door that pulls towards us, we often open it and then do a little twirl as we spin around to pull the door closed. Try it and see.

We also did some work on games and playing games without setting them up. Now, in this format, at any time during any scene someone off stage or on might ring a bell. It could be any bell game in the world or it could just be a bell. The actors in the scene just have to decide how to react to the bell, and that’s the game you’re playing. We discovered that not every actor has to be playing the same bell game at the same time. Oh the possibilities…



I also made some people do an alphabet scene as a half-life scene.

A large part of the success of this show hinges on us building a good ensemble. Part of that involves learning what everyone likes to do. To that end we spent some time talking about what we like to do in shows and what excites us about improv. This is something we’ll probably do at several rehearsals because I already know I forgot stuff I meant to say. There are so many aspects to consider.



Then we started an exercise that will continue through at least one other rehearsal because we didn’t get through everybody. One person is on the “hot seat” and is in every scene for about 6 scenes and every one else rotates in and out getting a chance to play with them and learn what makes them tick. We got through Merrill, Dave, and Lynn last night.

Things are going well, I think. And quickly too. Tickets are on sale now!

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1 Comments:

Blogger daveola said...

I just wanted to point out that Lynn's space object door work was so convincing that I got a bloody noise when she slammed it in my face.

(Or that might have been from Merrill's slaps - I'm not sure)

February 7, 2010 12:26 AM  

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